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Showing results for tags 'driving'.
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i would looooove if we had drivers licenses and had to do a test for them and get them suspended for breaking traffic violations, have to go to court to get them unsuspended. alot of rp could come from this. also if you add this with fake id's/fake licenses could be really dope!
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Would be cool to have a system that tracks the amount of miles you put onto a vehicle. This could bring some roleplay into selling vehicles and for when mechanics need to fix your vehicle.
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Hi, I'd like to suggest to implement more realistic driving and handling for vehicles in our server, so it looks more like in this mod for story singleplayer. I know, vehicle handling has been modified already, but it was related only with top speed of vehicles. But general physics of cars are still vanilla, which to me feels too much "arcade". As far i know, it only requires 4 handling.meta files to be modified. By easy way we can improve that experience, so driving a brand new Nissan or Ferrari would be way more intense. With realistic handling modification, vehicles feels way more heavy, brakes are not so effective on high speed and it's way easier to fall out of the road on sharp turns. You can keep your top speeds as they are now, if you wish, though I don't think it would be needed anymore. With realistic handling players will have to be more careful about how fast they can go. The realistic handling also supports drifting cars, and it makes vechicles way more deformed and damaged in case of serious accident. I really like Realistic Driving mod for singleplayer and I think FiveM has a huge advantage over GTAO, because it allows us to implement such improvements.