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  • New Arrest Animation & FireMode


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    Arrest Animation: https://forum.cfx.re/t/release-esx-advanced-arrest-animation/750551 

     

    The animation here looks neat for when cops have to arrest someone. 

     

    Fire Modes: https://forum.cfx.re/t/firing-modes-single-shot-burst-mode-full-auto-safety-toggle/72538

     

    The idea behind this is to add a safety (toggled on and off, automatically off) for all weapons as well as the option to select single fire, burst fire, and full-auto.

     

    It's been stated multiple times before about mag-dumping but I believe adding the ability of selective fire will give officers and civs a variety of ways to utilize different weapons. On top of that, it would be nice to see a broad scope of legal weapons such as more long rifles and custom pistols beyond the glock.

     

     

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    On 4/26/2020 at 5:14 PM, James_Hope said:

    This new arrest animation isn’t really that great in my opinion... There’s no need to use force against a civilian who’s waiting to get cuffed, that’s police brutality.

    where is force being used on the guy he just get on his knees. And firing Modes Hell yes. maybe we could sell civilian ar's and have them only be semi auto.

    Edited by Vincenzo Barone
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    On 4/29/2020 at 12:32 PM, Vincenzo Barone said:

    where is force being used on the guy he just get on his knees.

    The officer forcibly puts the suspect on his knees, which is seen by the fact that he gets over him, pushing him down with his elbow While aggressively cuffing him. The suspect is then helped to his feet by an officer who seems to be pulling him by his cuffed arms, which results in an upward force applied to the shoulders. This force could lead to unnecessary injuries.

    However, if it does not replace the current animation, then I don’t see any problem as this could be used against civilians resisting arrest.

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